Elven Assasin VR – Bay map design level art and optimisation for PC and Quest1

I will present a project that aimed to prepare an environment in the atmosphere of a medieval coastal village for a VR game, setting up all the elements related to the climate such as lighting, sky, etc., planning the paths along which the enemies will move and the locations of the towers on which the player will be able to shoot at enemies, and then optimising the environment for PC VR goggles and Meta Quest1. Finally, I prepared a promotional screenshot composition for Steam and Meta Store.

Gallery

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